Worked on enemies' hair, hair physics and skin shaders.
Worked on screen effects and post processing for accessibility features and communicating gameplay.
Implemented various mechanics for quick prototyping, focusing on speed and ease to iterate on them, making them designer-friendly. Design, prototype and implement gameplay mechanics to fit the tone of the narrative.
Researched and prototyped existing systems from the industry with a custom implementation in UE4 to fit the needs of the project.
Made Temp Animations to build systems with, before they get replaced by Final ones.
3D Character Art (Generation of base meshes, improvement of models done by previous artists).
Character VFX/Shaders (Gore, blood effects and splatters on characters, etc).
Post Processing Materials to communicate gameplay changes (low health, low oxygen).
Bugfixing.
Refactored prototype code to modularize and allow for future scalability.
Documentation of the systems for future-proofing
Design, modeling and texturing of characters, environments and props
Full character pipeline of custom VRChat avatars for clients