Alejandro Bielsa Martín
Alejandro Bielsa Martín
Character Technical Artist
Leamington Spa, United Kingdom

Resume PDF

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Skills

3D ModelingAnatomyDigital SculptingUV MappingRetopology

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
xNormal
xNormal
Blender
Blender

Productions

    • Video Game
      Negative Atmosphere
    • Year
      1960
    • Role
      Gameplay and Tools Coder, 3D Character Artist
    • Company
      Sunscorched Studios
    • Video Game
      Totally Reliable Delivery Service
    • Year
      2020
    • Role
      3D Artist
    • Company
      Polygonal Mind
    • Video Game
      Beat Saber
    • Year
      2019
    • Role
      3D Level Artist
    • Company
      Polygonal Mind

Experience

  • Character Technical Artist (Grade II) at Playground Games
    Leamington Spa, United Kingdom
    July 2022 - Present

  • Negative Atmosphere - Freelance 3D Character Artist & Prototyping Coder at Sunscorched Studios
    December 2020 - June 2022

    Worked on enemies' hair, hair physics and skin shaders.

    Worked on screen effects and post processing for accessibility features and communicating gameplay.

    Implemented various mechanics for quick prototyping, focusing on speed and ease to iterate on them, making them designer-friendly. Design, prototype and implement gameplay mechanics to fit the tone of the narrative.

    Researched and prototyped existing systems from the industry with a custom implementation in UE4 to fit the needs of the project.

    Made Temp Animations to build systems with, before they get replaced by Final ones.

    3D Character Art (Generation of base meshes, improvement of models done by previous artists).

    Character VFX/Shaders (Gore, blood effects and splatters on characters, etc).

    Post Processing Materials to communicate gameplay changes (low health, low oxygen).

    Bugfixing.

    Refactored prototype code to modularize and allow for future scalability.

    Documentation of the systems for future-proofing

  • Junior 3D Generalist at Polygonal Mind
    Zaragoza, Spain
    June 2018 - June 2020

    Design, modeling and texturing of characters, environments and props

  • Intership as a Character Artist at Polygonal Mind
    Zaragoza, Spain
    May 2018 - June 2018

    Full character pipeline of custom VRChat avatars for clients