I was part of the team behind the latest G2 Esports Halo Roster announcement trailer.
https://www.youtube.com/watch?v=M4URseHK5dI
I was tasked with the 4 players' likenesses, all done within the tight deadline of 10 days. I also blocked out the players' hairs for the next artist down the pipeline.
SCANS PROVIDED BY THE CLIENT.
Using the MetaHumans rig and blending the custom head shapes on top of it let us go from scan to rigged in-engine model in an average of two days per-player, including head and body. And deformation quality, even if not perfect (specially around the eyelids) is IMPRESSIVE for how simple it is to set up with a couple of simple blendshapes.
Director / Producer - https://twitter.com/FilmCharles
3D Artist/Supervisor - https://twitter.com/JKRJoker1
Modeler/Hair artist - https://twitter.com/j3borquez
Editor/Grading - https://twitter.com/spliffiam
On-set Producer - https://twitter.com/ExTmp
Sound Effects - https://twitter.com/prodmaro
Tech Support - https://twitter.com/over_fuze
Music - Guy Jones
Maya - Face Rig Showcase
UE4 Turntable - Neutral Lighting + Studio HDRI (+ Block out Hairs)
Behind The Scenes - Scan Capturing - SCANS PROVIDED BY THE CLIENT
Trailer